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GDevelop

Freemium
gdevelop.io

Free open-source no-code game engine for creating 2D and simple 3D games with event-based logic, extensions marketplace, and one-click publishing.

GamingNo-CodeOpen Source
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GDevelop screenshot
Added on February 23, 2026← Back to all tools

What does this tool do?

GDevelop is an open-source, browser-based game engine that eliminates the need to write code by using a visual event-based system. Instead of programming, creators build logic through draggable condition-action blocks that feel more like flowcharts than traditional coding. The platform supports 2D games natively and claims 3D capability, with built-in publishing to web, iOS, Android, Steam, and other gaming platforms. AI-assisted features help accelerate game creation, and the tool emphasizes being lightweight enough to run in browsers while remaining powerful enough for commercial releases (evidenced by games featured at Tokyo Games Show and with 5M+ plays). The free tier is fully functional with optional paid plans for advanced features.

AI analysis from Feb 23, 2026

Key Features

  • Visual event-based logic system with conditions and actions replacing traditional code
  • AI-assisted code generation to accelerate game logic creation
  • Multi-platform one-click publishing (web, iOS, Android, Steam, consoles)
  • Built-in asset store and game template library for rapid prototyping
  • Extensions marketplace for adding custom functionality without core engine modifications
  • Real-time multiplayer support for networked games
  • Physics engine, particle effects, and animation timeline built-in

Use Cases

  • 1Indie game developers creating 2D games without programming knowledge for quick market entry
  • 2Game studios prototyping mechanics rapidly before committing resources to full development
  • 3Educational institutions teaching game design and programming logic to students
  • 4Agencies creating promotional interactive experiences and branded games for clients (e.g., Prime Video's The Boys)
  • 5Solo creators building and publishing casual games to multiple platforms simultaneously
  • 6Teams creating museum installations and interactive museum experiences
  • 7Mobile game developers targeting iOS and Android with cross-platform deployment

Pros & Cons

Advantages

  • Genuinely free tier with no feature gatekeeping — full editor access without watermarks or limitations
  • Event-based visual programming is more intuitive than traditional code while remaining powerful enough for production games
  • One-click publishing to 6+ platforms (web, iOS, Android, Steam, etc.) reduces deployment friction significantly
  • Open-source with active community (Discord, forums, GitHub) providing transparent development and plugin extensibility
  • Proven track record with commercial successes (games funded at 500%+ goal, Brazil Game of the Year winner, 5M+ plays)

Limitations

  • 3D capabilities are limited compared to specialized 3D engines like Unity or Unreal — mainly optimized for 2D
  • No offline editor available; browser-based design means dependency on internet connectivity and browser performance
  • Performance optimization for large/complex projects requires understanding performance best practices; debugging complex game logic can be harder than code-based solutions
  • Smaller asset ecosystem and fewer third-party extensions compared to mature engines with larger developer bases
  • Learning curve exists despite 'no-code' label — understanding event logic, object behaviors, and scene management requires training

Pricing Details

Pricing details not publicly available in the provided website content. The site indicates a free tier with optional paid plans but specific pricing tiers, feature restrictions, or plan prices are not disclosed in the available markdown.

Who is this for?

Indie game creators and solo developers with little-to-no programming experience; game design educators and students; small game studios needing rapid prototyping; creative agencies producing promotional games; mobile game developers targeting multiple platforms with minimal technical overhead.

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